
Say that you’re crazy about the Ice Age filter, and you wonder how on earth the author has been able to came up with something that funky. With the exception of the first one, you can build your own filters and (that’s truly amazing) modify any existing filter of the library. Which is kind of cool, to put it mildly: few examples as follows (look at them and keep whispering “ procedurally generated, seamless tiled, 5.000 of them…“).Įngraving (by Vladimir Gorovin), Sketchy Painting (by emme), Ice Age (by Crapadilla), Ranged Sharpen (by Skybase)įF licensing scheme has three different offers: Basic, Standard and Pro. I’m not too much into that, so I’ll just mention that it allows procedural texture creation – which means that you sort of put down the “ texture formula” and the software will create the final bitmap resolution-independently, in a seamless tiling fashion. Read along.įilter Forge biggest strength appears to be texture creation (so if you’re doing any kind of 3D modelling work you should definitely take a look at it). Oh, and of course you’re invited to contribute, since filters building is implemented as a visual, node base operation of dragging & linking components, and rewarded even with a free copy of the software.

filters), but you’re allowed to download for free about ten thousands of them (not kidding: actual count is 9.388) from their website – made by a lively community of developers.

Basically Filter Forge is both a Photoshop filter and a standalone image processing application (Mac/PC) it comes with several built-in algorithms (i.e.

As a technology is remarkably interesting, and now that it gets close to version 4 (currently in beta stage) I’ve decided that it was time to invest some of my money and start exploring it. Filter Forge has been around for some years.
